Antonio Voyage
My partner and I used Mario Odyssey as a template and tried to recreate many of its mechanics.
I chose and designed the mechanics and blocked out the level.
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Garlencia
A fantasy open world RPG based in the world of Garlencia, a world literally divided by a wall due to fear.
A project where I tried to focus on a singular vista point.
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Hidden Depths
Waking up suddenly in front of an old, decrepit subway station James sees his good friend Jamie dragged away by a monstrosity too impossible to describe. However, he will do anything for his friend, including facing his fears.
An example of trying to build a level blockout from a concept image and keeping it to scale. I also created simple events to simulate gameplay.
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